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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
R093 Bumper Revision Guide - Part A
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R093 Bumper Revision Guide - Part A

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A full revision guide that includes up to 60 different types of low-stakes activities that covers the entire R093 specification is designed so students can revise through Section A style questions. An additional revision guide (Part B) to follow which focusses on topics in more depth and tailored towards the Section B style of the paper. Both guides come with an answer/teacher version. Sample version is also available.
R093 - Practice paper (Paper A)
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R093 - Practice paper (Paper A)

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This is one of the first of four practice papers for R093, each provided with a mark scheme. It’s been mapped against the specification and follows the structure outlined by the exam board. In addition to this, it’s accurately weighted against the PO’s. Full version of Paper A is available.
R099 - Digital games
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R099 - Digital games

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The full R099 teaching and learning pack which includes: 12 lessons that cover the R099 specification. Each lesson includes a teachers toolkit which provides further guidance on content delivery, assessment requirements and some exemplar material. Practice assignment and an NEA scrapbook to record any notes that could be used in the final assignment. Scheme of work Workbooks with teacher versions for the theory based lessons in topic area 1.
R093 Section B - Revision guide 1
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R093 Section B - Revision guide 1

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This revision guide is walkthrough for the Section B portion of the R093 examination. The chosen scenario focuses on a print product. The pack includes: A workbook for students to complete with guidance and includes a teacher version with answers. The same workbook has been converted into an exam style paper with a mark scheme if you prefer to use this.
Cambridge Technicals Digital Media - Unit 2 Bundle
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Cambridge Technicals Digital Media - Unit 2 Bundle

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This bundles consists of the following topics: DM1 - Planning a media product DM2 - The impact of legal issues DM3 - The impact of regulation DM4 -The impact of ethical issues DM5 - Interpreting client requirements DM6 - Generating ideas DM7 - Project management tools DM8 - Production schedules DM9 - Research methods DM10 - Creating pre-production documents There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good revision activity.
Cambridge Technicals Digital Media - Unit 1 Bundle
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Cambridge Technicals Digital Media - Unit 1 Bundle

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This bundles consists of the following topics: DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
R093: Creative iMedia in the media industry
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R093: Creative iMedia in the media industry

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This bundle is a full unit for the teaching and delivery of R093: Creative iMedia in the media industry. The following pack includes: Lesson slides with starter activities, objectives, discussion based tasks and worked examples (22 lessons in total) A student workbook with answers. Full set of knowledge organisers Enrichment activities that offer students some stretch and challenge. A full SOW with lesson by lesson commentary.
2D Animation - Wick Editor (KS3)
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2D Animation - Wick Editor (KS3)

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This unit is all about animation and will get students to create a 2D animation using Wick Editor. This unit is an updated version. If you’ve already purchased this then email me your receipt of purchase and I can email the updated version. This unit will include the following: 4 lessons with slides, starters and some discussion based activities Key vocabulary for each lesson Wick Editor paper based tutorials (6 in total that cover enough skills to create an effective 2D animation) A student e-portfolio hat they complete lesson by lesson. Answer booklet also included. SOW supported by a lesson-by-lesson commentary. Assessment criteria including a rubric for any schools who use Teams to assess. Homework based activity
R081 - IM10: Legal considerations (Workbook)
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R081 - IM10: Legal considerations (Workbook)

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I’ve been working on creating a series of workbooks for OCR Creative iMedia R081. I used a block based structure to plan the course and therefore the workbooks I’ve attached (in files) reflect that. IM1 - Audience and Purpose IM2 - Work Plan IM3 - Hardware, Software and Peripherals IM4 - Moodboard IM5 - Visualisation Diagram IM6 - Mind Map IM7 - Storyboard IM8 - Script IM9 - Collecting assets (Primary v Secondary research) IM10 - Legal considerations IM11 - File formats IM12 - Health and safety considerations There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
DM5 - Traditional advertising methods (Workbook)
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DM5 - Traditional advertising methods (Workbook)

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This is one workbook from 17 which are listed below DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
DM16: Media effects debate (Workbook)
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DM16: Media effects debate (Workbook)

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This is one workbook from 17 which are listed below DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
Cam Nats - R093 Sample
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Cam Nats - R093 Sample

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This is a sample from the R093 unit from the new Creative iMedia qualification. Each lesson will consist of the following Lesson PPT with objectives and starter/discussion based activities. Student workbook with answers Knowledge organisers that supplement student’s learning during the lesson. Knowledge capture which is used to review student’s learning each lesson. Enrichment folder which includes a combination of homework based activities and stretch tasks for the more able. Also attached in this sample is the first lesson written out in a SOW template with commentary. Full version due to be released in June along with R094.